The "Brainiac" Achievement
Here are 10 ideas I brainstormed for my design:
1. The race car must have a chain.
2. The mousetrap must be the core component of the car.
3. The mousetrap must stay on and part of the car.
4. The race car must use the simple machine of wheel an axle for mobility.
5. String must be used to make the car move.
6. At least one chain must be used to power the car.
7. Small wheels must be used for mobility.
8. Large wheels and gears must be used to power car as well.
9. The race car must be small for maximum mobility effect.
10. The race car must also look like an ideal race car (flag).
The "Visualize It" Achievement
Here is a sketch of my original design of my race car.
The "Build It!" Achievement
Here's a photo of the race car that I constructed:
The "Price of Glory" Achievement
If each part used in my design cost $1, the total cost of my build would be $38.
I have 38 parts in my car.
The "Competitor" Achievement
I have entered my race car in the 2nd Annual Mousetrap Racecar Challenge
The "Feedback" Achievement
My race car is well put-together and the winding of the string is a good way to power the car. I had my car changed to include less weight and more stability and speed by taking off uneccesary parts needed to power the car. My questions were how to make the car speed up and how to make it stable enough that it can go over long distances. I then thought of the idea that I was using too much string, and that my car was too long and unstable.
The "Re-Work" Achievement
I changed my design of my car by making it shorter, and trading weight for speed by decreasing the amount of parts.
Here is a picture of my race car now.
The "Game Changer" Achievement
My new rule for this game is to have the mousetrap as the core component of the race car like an engine of a real car. The mouse trap is the main mechanism that is powering the car, so in my opinion it is the engine of the car, and that this will change the ideas of car designing for future races.
The "Name It" Achievement
I invented the "Ideal Race Car" Acievement where the car looks the most idential to an ideal race car.
The "Leave It Cleaner Than You Found It " Achievement
The area that I used for making my race car had no loose parts lying around. I made sure that I used all the pieces I had available, and for the ones that I didn't use I put away.
The "Design/Build" Achievement
The Design/Build process is when the contractor and the builder are in the same group as opposed by the regular build process when the contractor and the builder are in completely different groups. I used the design/build process to create a blueprint for the car like a contractor and at the same time I built the race car like the builder as one job. I might experience this process in technical innovation because a unified group will work faster and more effeciently to make things with the design/build process, and separate groups will get the job done but at a slower pace with the regular building process.
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